Character portfolio: modelling, rigging, animation
Original characters, each designed, modelled, rigged and animated in Blender: different styles, bodies and rigs. Open any for the clip and the breakdown.
-
Universal rig · walk One rig on a slim character and a round snowman -
Tail and ears · bouncy walk Fox courier -
Hard-surface · rigid rig Workshop robot -
Face shapes · run cycle Chibi adventurer -
Squash and stretch Round bird -
Facial rig · ARKit 52 Face shapes on a realistic guide
- Characters
- 6 rigged and animated
- Styles
- Low poly, chibi, realistic
- Tools
- Blender, Cycles
- Delivered as
- .blend, FBX for Unity/Unreal
All characters are original designs built for this portfolio, except the realistic guide, which is a client model where I did the facial rig. Each page shows the clip, the topology, the skeleton and poses, so you can judge the deformation, not only the render.