Max Igoshev.

Character portfolio: modelling, rigging, animation

Original characters, each designed, modelled, rigged and animated in Blender: different styles, bodies and rigs. Open any for the clip and the breakdown.

Characters
6 rigged and animated
Styles
Low poly, chibi, realistic
Tools
Blender, Cycles
Delivered as
.blend, FBX for Unity/Unreal

All characters are original designs built for this portfolio, except the realistic guide, which is a client model where I did the facial rig. Each page shows the clip, the topology, the skeleton and poses, so you can judge the deformation, not only the render.