Round bird: squash and stretch
An original plump bird in a knitted hat, flat low poly, rigged for cartoon squash and stretch with volume kept.
- Triangles
- 1,626
- Bones
- 23 (16 deform)
- Rig
- Squash control, wing chains, foot IK
- Clip
- Waddle, hop, joy flap
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Front, side and back: egg-shaped body, cream face mask on clean edges, knitted earflap hat.
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Flat low poly: under 2k triangles, the mask follows mesh edges for a crisp outline.
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Skeleton: body stretch bone with volume preservation, two-bone wings, foot IK, spring pompom and ties.
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Poses: anticipation squash, stretch launch, joy flap, shy waddle.
What it shows: the classic animation principles on a tiny budget. The body squashes before the jump, stretches in the air and squashes on landing while keeping its volume; wing tips and the pompom overlap.
Own demo: an original character designed, modelled, rigged and animated by me in Blender for this portfolio. Delivered as .blend and FBX for Unity or Unreal.