Max Igoshev.

Round bird: squash and stretch

An original plump bird in a knitted hat, flat low poly, rigged for cartoon squash and stretch with volume kept.

Triangles
1,626
Bones
23 (16 deform)
Rig
Squash control, wing chains, foot IK
Clip
Waddle, hop, joy flap
  • Front, side and back: egg-shaped body, cream face mask on clean edges, knitted earflap hat.

    Front, side and back: egg-shaped body, cream face mask on clean edges, knitted earflap hat.

  • Flat low poly: under 2k triangles, the mask follows mesh edges for a crisp outline.

    Flat low poly: under 2k triangles, the mask follows mesh edges for a crisp outline.

  • Skeleton: body stretch bone with volume preservation, two-bone wings, foot IK, spring pompom and ties.

    Skeleton: body stretch bone with volume preservation, two-bone wings, foot IK, spring pompom and ties.

  • Poses: anticipation squash, stretch launch, joy flap, shy waddle.

    Poses: anticipation squash, stretch launch, joy flap, shy waddle.

What it shows: the classic animation principles on a tiny budget. The body squashes before the jump, stretches in the air and squashes on landing while keeping its volume; wing tips and the pompom overlap.

Own demo: an original character designed, modelled, rigged and animated by me in Blender for this portfolio. Delivered as .blend and FBX for Unity or Unreal.