Max Igoshev.

Workshop robot: rigid hard-surface rig

An original chunky workshop robot with a screen face: hard parts rigged rigidly, a rubber bellows and a spring antenna for life.

Triangles
7,828
Bones
37 (32 deform)
Rigid vertices
3,874 of 4,214 on one bone
Clip
Stomp walk, look-around, wave
  • Front, side and back: boxy torso with gauge and vents, piston arms with claws, backpack exhausts.

    Front, side and back: boxy torso with gauge and vents, piston arms with claws, backpack exhausts.

  • Hard-surface low poly: bevelled panels, separate mechanical parts.

    Hard-surface low poly: bevelled panels, separate mechanical parts.

  • Skeleton: rigid per-part bones, IK legs, claw jaws, a 4-bone spring antenna, screen-face bones.

    Skeleton: rigid per-part bones, IK legs, claw jaws, a 4-bone spring antenna, screen-face bones.

  • Poses: heavy step, look-around with the antenna whipping, claw wave, happy eyes.

    Poses: heavy step, look-around with the antenna whipping, claw wave, happy eyes.

What it shows: mechanical rigging. Each hard part follows exactly one bone, so nothing bends that should not; only the rubber waist and the antenna coil deform. The stomp has weight: the body drops and rebounds on each step.

Own demo: an original character designed, modelled, rigged and animated by me in Blender for this portfolio. Delivered as .blend and FBX for Unity or Unreal.