Low poly 90s sedan for Roblox
A semi-realistic early-90s sedan built for Roblox: real-world proportions, a usable interior, under 8k triangles split into parts a game can script.
- Triangles
- 7,996 in 11 parts
- Largest part
- 2,436 tris (limit 20k)
- Tools
- Blender, Cycles
- Delivered as
- .blend, FBX for MeshParts
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Long hood and trunk, formal rear pillar, quad headlamps, egg-crate grille, chrome bumpers with guards. No brand logos.
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Topology: clean quads on the panels, density only where the shape needs it.
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Usable interior: split front bench, rear bench, dashboard with gauges and radio, column shifter, door cards.
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Rear: two-row tail lamps with reversing lights, third brake light, blank plate.
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Parts as a Roblox dev imports them: body, interior, glass, front and rear lights (switchable), bumpers, four wheels with pivots on the hubs.
Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. The FBX is exported -Z forward, Y up, and re-imported as a check.
For a vehicle series: one style guide (proportions, chrome, lamp shapes, interior level) keeps sedans, SUVs, wagons and coupes consistent. I build one car first so you can check the style, then the list.
How I work: you send the vehicle list and references; one car first, then the rest. Communication in writing.