Max Igoshev.

Utility ATV for Roblox

A utility quad bike for an off-road or farm game in Roblox: chunky knobby tyres, front and rear cargo racks, and a handlebar that steers on its own pivot.

Triangles
19,540 in 9 parts
Largest part
8,050 tris (limit 20k)
Rig-ready
Bars steer, four hubs spin
Delivered as
.blend, FBX for MeshParts
  • Fendered plastics, brush guard, front and rear racks, seat, headlights in the front panel. Original design, no logos.

    Fendered plastics, brush guard, front and rear racks, seat, headlights in the front panel. Original design, no logos.

  • Knobby 25-inch tyres with real blocks, rims and the suspension arms behind them.

    Knobby 25-inch tyres with real blocks, rims and the suspension arms behind them.

  • Topology: most triangles go to the tyre knobs, which is what sells off-road at game distance.

    Topology: most triangles go to the tyre knobs, which is what sells off-road at game distance.

  • Parts as a Roblox dev imports them: frame and body, handlebar (pivot on the steering stem), racks, seat, lights, four wheels with pivots on the hubs.

    Parts as a Roblox dev imports them: frame and body, handlebar (pivot on the steering stem), racks, seat, lights, four wheels with pivots on the hubs.

Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. Each part sits far below the 20k-triangle MeshPart limit, and the FBX is re-imported as a check.

Part of a series: the same studio, scale and rules as the other vehicles on this site, so a whole set stays consistent. This is a demo built for this portfolio, not a client model.

How I work: you send the vehicle list and references; one vehicle first so you can check the style, then the rest. Communication in writing.