Rental go-kart for Roblox
A rental track kart built for a Roblox racing game: tubular chassis, side pods, an engine you can see, and four wheels plus a steering column ready for scripting.
- Triangles
- 9,772 in 9 parts
- Largest part
- 2,190 tris (limit 20k)
- Rig-ready
- Column steers, four hubs spin
- Delivered as
- .blend, FBX for MeshParts
-
Tubular chassis, side pods, nose cone and rear bumper, bucket seat, number panel. Original design, no logos.
-
Engine at the rear right: finned cylinder, fuel tank, recoil starter, exhaust and chain guard over the axle sprocket.
-
Topology: tubes with just enough sides to stay round, flat panels kept light.
-
Parts as a Roblox dev imports them: chassis, bodywork, seat, steering column (pivot on the column axis), engine, four wheels with pivots on the hubs.
Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. Each part sits far below the 20k-triangle MeshPart limit, and the FBX is re-imported as a check.
Part of a series: the same studio, scale and rules as the other vehicles on this site, so a whole set stays consistent. This is a demo built for this portfolio, not a client model.
How I work: you send the vehicle list and references; one vehicle first so you can check the style, then the rest. Communication in writing.