Max Igoshev.

Rental go-kart for Roblox

A rental track kart built for a Roblox racing game: tubular chassis, side pods, an engine you can see, and four wheels plus a steering column ready for scripting.

Triangles
9,772 in 9 parts
Largest part
2,190 tris (limit 20k)
Rig-ready
Column steers, four hubs spin
Delivered as
.blend, FBX for MeshParts
  • Tubular chassis, side pods, nose cone and rear bumper, bucket seat, number panel. Original design, no logos.

    Tubular chassis, side pods, nose cone and rear bumper, bucket seat, number panel. Original design, no logos.

  • Engine at the rear right: finned cylinder, fuel tank, recoil starter, exhaust and chain guard over the axle sprocket.

    Engine at the rear right: finned cylinder, fuel tank, recoil starter, exhaust and chain guard over the axle sprocket.

  • Topology: tubes with just enough sides to stay round, flat panels kept light.

    Topology: tubes with just enough sides to stay round, flat panels kept light.

  • Parts as a Roblox dev imports them: chassis, bodywork, seat, steering column (pivot on the column axis), engine, four wheels with pivots on the hubs.

    Parts as a Roblox dev imports them: chassis, bodywork, seat, steering column (pivot on the column axis), engine, four wheels with pivots on the hubs.

Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. Each part sits far below the 20k-triangle MeshPart limit, and the FBX is re-imported as a check.

Part of a series: the same studio, scale and rules as the other vehicles on this site, so a whole set stays consistent. This is a demo built for this portfolio, not a client model.

How I work: you send the vehicle list and references; one vehicle first so you can check the style, then the rest. Communication in writing.