Max Igoshev.

City e-bike for Roblox

A step-through city e-bike with a basket and rack, built for Roblox: spoked wheels kept cheap, and separate parts for steering, pedalling and wheels.

Triangles
11,576 in 7 parts
Largest part
2,544 tris (limit 20k)
Rig-ready
Bars steer, crank and wheels spin
Delivered as
.blend, FBX for MeshParts
  • Step-through frame with the battery on the down tube, wicker basket, rear rack, fenders, chain guard and tan-wall tyres. Original design, no logos.

    Step-through frame with the battery on the down tube, wicker basket, rear rack, fenders, chain guard and tan-wall tyres. Original design, no logos.

  • Handlebar with display and controls, swept leather grips and the basket mount.

    Handlebar with display and controls, swept leather grips and the basket mount.

  • Topology: spokes as thin low poly strips, not textures, so they read from any angle without alpha cards.

    Topology: spokes as thin low poly strips, not textures, so they read from any angle without alpha cards.

  • Parts as a Roblox dev imports them: frame, fork with handlebar (pivot on the head axis), crank with pedals (pivot on the bottom bracket), two wheels, accessories, lights.

    Parts as a Roblox dev imports them: frame, fork with handlebar (pivot on the head axis), crank with pedals (pivot on the bottom bracket), two wheels, accessories, lights.

Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. Each part sits far below the 20k-triangle MeshPart limit, and the FBX is re-imported as a check.

Part of a series: the same studio, scale and rules as the other vehicles on this site, so a whole set stays consistent. This is a demo built for this portfolio, not a client model.

How I work: you send the vehicle list and references; one vehicle first so you can check the style, then the rest. Communication in writing.