Max Igoshev.

Electric kick scooter for Roblox

A commuter folding e-scooter built for a Roblox game: real proportions, a readable cockpit with a display, and parts split so the stem steers and the wheels spin.

Triangles
5,400 in 6 parts
Largest part
1,662 tris (limit 20k)
Rig-ready
Stem steers, hubs spin, stand folds
Delivered as
.blend, FBX for MeshParts
  • Folding commuter scooter: deck with grip tape, folding stem with latch, front suspension, rear hub motor, kickstand. Original design, no logos.

    Folding commuter scooter: deck with grip tape, folding stem with latch, front suspension, rear hub motor, kickstand. Original design, no logos.

  • Cockpit: display, throttle, brake lever and bell, the part players look at from a first-person camera.

    Cockpit: display, throttle, brake lever and bell, the part players look at from a first-person camera.

  • Topology: low poly where it reads at game distance, round only where the silhouette needs it.

    Topology: low poly where it reads at game distance, round only where the silhouette needs it.

  • Parts as a Roblox dev imports them: deck, stem with handlebar (pivot on the steering axis), two wheels with pivots on the hubs, lights, kickstand with its own hinge.

    Parts as a Roblox dev imports them: deck, stem with handlebar (pivot on the steering axis), two wheels with pivots on the hubs, lights, kickstand with its own hinge.

Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. Each part sits far below the 20k-triangle MeshPart limit, and the FBX is re-imported as a check.

Part of a series: the same studio, scale and rules as the other vehicles on this site, so a whole set stays consistent. This is a demo built for this portfolio, not a client model.

How I work: you send the vehicle list and references; one vehicle first so you can check the style, then the rest. Communication in writing.