Electric kick scooter for Roblox
A commuter folding e-scooter built for a Roblox game: real proportions, a readable cockpit with a display, and parts split so the stem steers and the wheels spin.
- Triangles
- 5,400 in 6 parts
- Largest part
- 1,662 tris (limit 20k)
- Rig-ready
- Stem steers, hubs spin, stand folds
- Delivered as
- .blend, FBX for MeshParts
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Folding commuter scooter: deck with grip tape, folding stem with latch, front suspension, rear hub motor, kickstand. Original design, no logos.
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Cockpit: display, throttle, brake lever and bell, the part players look at from a first-person camera.
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Topology: low poly where it reads at game distance, round only where the silhouette needs it.
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Parts as a Roblox dev imports them: deck, stem with handlebar (pivot on the steering axis), two wheels with pivots on the hubs, lights, kickstand with its own hinge.
Made for Roblox, not just rendered: every face points outward because Roblox draws only the front of a face; the renders use the same culling, so a flipped face would show as a hole. Each part sits far below the 20k-triangle MeshPart limit, and the FBX is re-imported as a check.
Part of a series: the same studio, scale and rules as the other vehicles on this site, so a whole set stays consistent. This is a demo built for this portfolio, not a client model.
How I work: you send the vehicle list and references; one vehicle first so you can check the style, then the rest. Communication in writing.