Max Igoshev.
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Painterly look over an animated scene

Scenes that are already modelled and animated, turned into a hand-painted look with shaders and compositing in Blender. The animation stays as it is: only the materials, the lines and the final image change.

Styles
Oil, gouache, watercolor, ink, impasto
Tools
Blender shaders, Freestyle, compositor
Render
Cycles, animation
Input
Your animated .blend, FBX or glTF
  • How the look is built on one frame: plain render, colour broken into strokes with toon light bands and tinted shadows, stroke relief for ragged light edges, tapered lines, then a Kuwahara paint filter and canvas grain.

    How the look is built on one frame: plain render, colour broken into strokes with toon light bands and tinted shadows, stroke relief for ragged light edges, tapered lines, then a Kuwahara paint filter and canvas grain.

  • Oil, before and after on the same frame: warm strokes, soft lines, thick paint filter and canvas weave.

    Oil, before and after on the same frame: warm strokes, soft lines, thick paint filter and canvas weave.

  • Gouache: flat opaque colour, crisp light bands, firm outline including inner creases.

    Gouache: flat opaque colour, crisp light bands, firm outline including inner creases.

  • Watercolor: light washes with paper showing through, darker pigment at the edges, paper grain.

    Watercolor: light washes with paper showing through, darker pigment at the edges, paper grain.

  • Ink: almost monochrome wash with a heavy wobbling line, like an illustration in a sketchbook.

    Ink: almost monochrome wash with a heavy wobbling line, like an illustration in a sketchbook.

  • Impasto: big directional strokes and the strongest paint filter, on a turning camera.

    Impasto: big directional strokes and the strongest paint filter, on a turning camera.

What it shows: a painterly pass applied on top of finished animation. Each look is a set of material and compositor settings: stroke size and direction, colour shift in light and shadow, number of light bands, line weight and wobble, paint filter strength and paper or canvas texture. The same scene can be switched between looks, and every setting can be tuned per shot.

Own demo: the characters and the moped are my original models from this portfolio, and the painterly pass is applied to their existing animation without changing it. Delivered as a .blend with the materials and compositor nodes kept editable.